![]() ![]() And daisy chain it together to have multiple areas that only populate when needed. This way you can populate areas via triggers. Set it for 15 second spawns then have another trigger that deletes it after 20 or 35 or 50 seconds to get 1,2 or 3 vehicles out of it. You can set up the module to be very random in what it spawns. When the trigger is fired it will populate all the green buildings and leave one squad on the floor.įor vehicles i sync the same trigger to a vehicle spawn module. Set its state to false and then usuing a trigger set its state to true. Dont know of a script but what i do is place some of the green military buildings around the place i want populated. Tikz triangle nodeĪny help would be appreciated. I personally can't script worth doo doo, and was hoping that someone here may know of a script that I could use. Nothing too grand, sort of like a random shoothouse, but using a complete city, island, complex, etc But, alas, the constant updates took care of that script ever working again. I used it to build simple missions where I'd walk through a town or whatever and have squads spawn as I proceeded through the area. I could also set certain limits as to how many units spawned in, and determine the general area they spawned into. Previous to the 3D editor and other updatesI used a script spawnhouse It allowed me to set a trigger that would spawn a squad around a preset marker. Home Discussions Workshop Market Broadcasts. ![]()
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